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Bureau 13 is a Gencon award-winning RPG of Modern Horror and Paranormal Adventure.

The history of the human race is filled with evidence
of eerie and unexplained happenings. Our myths, legends, and fairy tales consistently reaffirm that the supernatural exists. This knowledge of the "supernatural" has been with mankind since before
the dawn of history. Mostly these occurrences were misunderstood and greatly feared by the general populace. With no organization, it was usually the small mobs of angry peasants that stalked the creatures of the night, and, more often than not, exterminated the supernatural, good and evil.

Always, though, there have been a few who were capable of discerning the passing difference between good and evil.

In the early 1860's, the government of the United States established a secret supernatural investigative agency under the cover of the Civil War. Only a few top officials knew of its existence and it became known simply as "Bureau 13." For the next century, the few employees of the Bureau went quietly about their business of secretly ferreting out and eliminating the destructive aspects of the supernatural.

So successful were their efforts that the memories of the public dimmed and the fear of the unknown was replaced by awe (and suppressed fear) of new technologies. Foreign branches of the organization were established in Europe, Africa, and Asia.

The years have passed and worldwide memories have failed. The public has come to believe that magic and the supernatural are the stuff of children's dreams
and nightmares. They are wrong.

Bureau 13, now an ultramodern force, more secret than before, fights to stem the growth of ancient magic and the supernatural that threatens the innocent.

Wherever the supernatural waits, good and evil, the Agents of Bureau 13 will be there but...evil is growing.
INSIDE BUREAU 13

You will become a government Agent charged with the duty of disposing of the greatest unnatural threats to the people and the economy of the United States and Canada. You will work under the knowledge that you are funded by an organization so secret, even the highest government officials do not know of your existence.

Welcome to that elite band of people who wander the dark streets of the night, ever searching for the horrors that should not exist in this modern age. You are a special Agent, Stalking the Night Fantastic.

Much like a simple detective agency, the small teams of Bureau 13 Agents travel the country investigating, watching, and, if necessary, terminating evil paranormal beings.

DISPOSING OF EVIL

The main concerns of Bureau teams are the disposal of high level evil and the mandatory secrecy necessary to keep the unknowing public from the edge of insanity. While some aspects of the supernatural are evil, others are not. In many cases the teams must decide if the paranormal has found an ecological balance and is actually a benefit.

BUREAU REGULATIONS

Rules for the teams are simple and direct. There are no guidelines for methods of operation or books of procedure. Each Bureau knows there are 5 basic rules to be followed at all times.

   *  RULE 1: Don't get caught.
   *  RULE 2: Don't leave evidence.
   *  RULE 3: Use violence only when necessary.
   *  RULE 4: Cover your tracks.
   *  RULE 5: Create rational explanations for the bizarre
       or fantastic.
If You are Caught:  The Bureau will not legally aid Agents in any direct way that will jeopardize their secrecy or operations. Information is sent to Agents on a limited basis. After the Massacre of '77, the offices of Bureau 13 have gone underground, with as tight security as can be imagined. Now hidden somewhere just outside Washington D.C., the agency again contacts and sends Agents across the Americas to deal with the supernatural.
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